Quake3e · OSP 1.03a
Quake 3 Arena
Арена, дуэли, живые матчи и статистика старой школы
ONLINE5 серверов0 игроков сейчас0 матчей сыграно
Cvars
Клиентские и серверные переменные, значения, области применения и совместимость с модами.
85 переменных · cpma · osp · vanilla
85 результатов
| Cvar | Дефолт | Описание | Область | Варианты |
|---|---|---|---|---|
bot_minplayers | 0 | Server adds bots to maintain at least this many players. [0-32] | server | vanillaospcpma |
capturelimit | 8 | Flag capture limit (CTF). [0-99] | server | vanillaospcpma |
cg_autoswitch | 1 | Auto-switch to weapon you just picked up. [0-1] | client | vanillaospcpma |
cg_bobup | 0.005 | Vertical view bob amount when walking. [0-0.05] | client | vanillaospcpma |
cg_brassTime | 2500 | How long shell casings stay on the ground (ms). 0 disables. [0-65535] | client | vanillaospcpma |
cg_chatBeep | 1 | Play a beep on chat message. [0-1] | client | vanillaospcpma |
cg_crosshairhealth | 1 | Color crosshair by your health. [0-1] | client | vanillaospcpma |
cg_crosshairsize | 24 | Crosshair size in pixels. [0-64] | client | vanillaospcpma |
cg_drawAttacker | 1 | Show last attacker indicator. [0-1] | client | vanillaospcpma |
cg_drawcrosshair | 4 | Crosshair style index. [1-10] | client | vanillaospcpma |
cg_drawfps | 0 | Show FPS counter in the upper-right corner. [0-1] | client | vanillaospcpma |
cg_drawgun | 1 | Draw your weapon viewmodel. 0 hides, 2 hides only at high movement speed (CPMA). [0-2] | client | vanillaospcpma |
cg_drawgun_fov | 0 | Independent FOV for the weapon viewmodel (CPMA). [0-160] | client | cpma |
cg_drawSnapshot | 0 | Show snapshot/server time counter (debug). [0-1] | client | vanillaospcpma |
cg_drawSpeed | 0 | CPMA speedometer for ups (units per second). [0-3] | client | cpma |
cg_drawTeamOverlay | 0 | Show teammate HUD (TDM/CTF). [0-3] | client | vanillaospcpma |
cg_drawtimer | 0 | Display the match timer. [0-1] | client | vanillaospcpma |
cg_enemycolors | | 4-char color code for enemy model skin (CPMA syntax). [4 chars] | client | cpma |
cg_enemymodel | | Force all enemies to one player model (e.g. keel/bright). [string] | client | ospcpma |
cg_fov | 90 | Field of view angle in degrees. 110 is the de-facto pro standard. [1-160] | client | vanillaospcpma |
cg_gibs | 1 | Draw gib particles on player death. [0-1] | client | vanillaospcpma |
cg_gun_x | 0 | Weapon model X offset. [any float] | client | ospcpma |
cg_gun_y | 0 | Weapon model Y offset. [any float] | client | ospcpma |
cg_gun_z | 0 | Weapon model Z offset. [any float] | client | ospcpma |
cg_gunsize | 1 | Scale of the held weapon model. [0.5-2] | client | ospcpma |
cg_lagometer | 0 | Show lagometer (ping/snapshot graph) at the bottom-right. [0-1] | client | vanillaospcpma |
cg_marks | 1 | Show projectile impact marks on surfaces. [0-1] | client | vanillaospcpma |
cg_optimisePrediction | 1 | CPMA optimised client prediction (less CPU, fewer artifacts). [0-1] | client | cpma |
cg_predictItems | 1 | Client predicts item pickups (smoother). [0-1] | client | vanillaospcpma |
cg_railTrailTime | 400 | Rail trail duration in milliseconds. [0-65535] | client | ospcpma |
cg_runpitch | 0.002 | Pitch view bob while running. [0-0.1] | client | vanillaospcpma |
cg_simpleitems | 0 | Use simple 2D sprites for items instead of full 3D models. [0-1] | client | vanillaospcpma |
cg_smoke_sg | 1 | Show shotgun smoke puffs. [0-1] | client | ospcpma |
cg_smoothClients | 1 | CPMA interpolate other players smoothly between snapshots. [0-1] | client | cpma |
cg_teamChatHeight | 0 | Number of team chat lines kept visible. [0-8] | client | vanillaospcpma |
cg_teamcolors | | 4-char color code for teammate model skin (CPMA syntax). [4 chars] | client | cpma |
cg_teammodel | | Force all teammates to one model. [string] | client | ospcpma |
cg_thirdperson | 0 | Toggle 3rd-person camera. [0-1] | client | vanillaospcpma |
cg_truelightning | 0 | 0 = predicted LG beam, 1 = true server beam (delayed). Pros use 0 for instant feedback. [0-1] | client | vanillaospcpma |
cg_zoomfov | 22.5 | Field of view while zoomed (rail). [1-160] | client | vanillaospcpma |
cl_maxpackets | 30 | Max packets per second sent to server. [15-125] | client | vanillaospcpma |
cl_timenudge | 0 | Time offset in ms applied to incoming snapshots. Negative = predict more. [-50 to 50] | client | vanillaospcpma |
color1 | 4 | Primary player color (OSP/CPMA enemy/team color). [0-7] | client | vanillaospcpma |
color2 | 5 | Secondary player color (rail trail). [0-7] | client | vanillaospcpma |
com_maxfps | 85 | Maximum framerate. 125, 250 or 333 are common physics-friendly values in vanilla Q3. [20-1000] | client | vanillaospcpma |
df_mp_NoDrop | 0 | CPMA: disable item dropping on death (Promode). [0-1] | server | cpma |
df_promode | 0 | Enable CPMA Promode physics (CPM movement, weapon balance). [0-1] | server | cpma |
fraglimit | 20 | Frag limit per match. 0 = no limit. [0-999] | server | vanillaospcpma |
g_allowVote | 1 | Allow players to callvote. [0-1] | server | vanillaospcpma |
g_gametype | 0 | 0=FFA 1=Duel 3=TDM 4=CTF 5=CA (OSP/CPMA add modes). [0-8] | server | vanillaospcpma |
g_inactivity | 0 | Kick idle players after N seconds. [0-3600] | server | vanillaospcpma |
g_synchronousClients | 0 | Force in-sync client physics (used for demos in vanilla). [0-1] | server | vanillaospcpma |
in_mouse | 1 | Mouse driver: -1 raw input, 1 OS-mediated. [-1 to 1] | client | vanillaospcpma |
m_filter | 0 | Average mouse input across two frames (smoothing). [0-1] | client | vanillaospcpma |
m_pitch | 0.022 | Vertical mouse sensitivity scalar. Negative = inverted. [any float] | client | vanillaospcpma |
m_yaw | 0.022 | Horizontal mouse sensitivity scalar. [any float] | client | vanillaospcpma |
mapname | q3dm0 | Current map (set by map command). [string] | server | vanillaospcpma |
nextmap | | Map rotation override executed at match end. [string] | server | vanillaospcpma |
osp_demos | 0 | OSP server-side demo recording mode. [0-2] | server | osp |
pmove_fixed | 0 | Fixed movement step (decouples physics from fps). Always 1 on competitive CPMA servers. [0-1] | server | vanillaospcpma |
pmove_msec | 8 | Player physics step size in ms when pmove_fixed=1. [1-33] | server | vanillaospcpma |
r_fastsky | 0 | Render sky as a solid color (better visibility on outdoor maps). [0-1] | client | vanillaospcpma |
r_gamma | 1.0 | Display gamma correction. [0.5-3.0] | client | vanillaospcpma |
r_intensity | 1 | Lightmap intensity / brightness multiplier. [0.5-3] | client | vanillaospcpma |
r_lodbias | 0 | Model level-of-detail bias. -2 forces highest detail. [-2 to 2] | client | vanillaospcpma |
r_mode | 3 | Video resolution mode. -2 = desktop, -1 = custom, 3 = 640x480. [-2 to 11] | client | vanillaospcpma |
r_picmip | 1 | Texture detail level (higher = lower res, better visibility). [0-16] | client | vanillaospcpma |
r_subdivisions | 4 | Curve subdivisions. Higher = lower detail. Pros set 1. [1-80] | client | vanillaospcpma |
r_vertexlight | 0 | Use vertex lighting instead of lightmaps. [0-1] | client | vanillaospcpma |
rate | 25000 | Network bandwidth in bytes/sec. Use 25000 or higher for modern broadband. [1000-99999] | client | vanillaospcpma |
rconpassword | | Password required to issue rcon commands. [string] | server | vanillaospcpma |
s_musicvolume | 0.25 | Background music volume. [0-1] | client | vanillaospcpma |
s_volume | 0.7 | Master sound volume. [0-1] | client | vanillaospcpma |
sensitivity | 5 | Mouse sensitivity multiplier. [0.1-30] | client | vanillaospcpma |
server_promode | 0 | CPMA alias for Promode toggle on the server. [0-1] | server | cpma |
snaps | 40 | Snapshots per second requested from the server. Match sv_fps. [20-125] | client | vanillaospcpma |
sv_fps | 20 | Server tickrate (snapshots/sec). 40 is competitive standard. [10-125] | server | vanillaospcpma |
sv_hostname | noname | Server name shown in master server browsers. [string] | server | vanillaospcpma |
sv_maxclients | 8 | Maximum simultaneous players (including spectators). [1-64] | server | vanillaospcpma |
sv_maxPing | 0 | Maximum ping for joining clients. 0 = unlimited. [0-999] | server | vanillaospcpma |
sv_maxRate | 0 | Per-client maximum bandwidth cap (bytes/sec). 0 = unlimited. [0-99999] | server | vanillaospcpma |
sv_minPing | 0 | Minimum ping for joining clients. [0-999] | server | vanillaospcpma |
sv_pure | 1 | Force clients to only use server-allowed pk3s. [0-1] | server | vanillaospcpma |
timelimit | 0 | Time limit in minutes. 0 = no limit. [0-999] | server | vanillaospcpma |
weaponbob | 0 | OSP weapon model bobbing toggle. [0-1] | client | osp |