MadWars
Quake3e · OSP 1.03a

Quake 3 Arena

Арена, дуэли, живые матчи и статистика старой школы

ONLINE5 серверов0 игроков сейчас0 матчей сыграно
Quake 3 / REFERENCE

Cvars

Клиентские и серверные переменные, значения, области применения и совместимость с модами.

85 переменных · cpma · osp · vanilla

85 результатов

CvarДефолтОписаниеОбластьВарианты
bot_minplayers0Server adds bots to maintain at least this many players. [0-32]servervanillaospcpma
capturelimit8Flag capture limit (CTF). [0-99]servervanillaospcpma
cg_autoswitch1Auto-switch to weapon you just picked up. [0-1]clientvanillaospcpma
cg_bobup0.005Vertical view bob amount when walking. [0-0.05]clientvanillaospcpma
cg_brassTime2500How long shell casings stay on the ground (ms). 0 disables. [0-65535]clientvanillaospcpma
cg_chatBeep1Play a beep on chat message. [0-1]clientvanillaospcpma
cg_crosshairhealth1Color crosshair by your health. [0-1]clientvanillaospcpma
cg_crosshairsize24Crosshair size in pixels. [0-64]clientvanillaospcpma
cg_drawAttacker1Show last attacker indicator. [0-1]clientvanillaospcpma
cg_drawcrosshair4Crosshair style index. [1-10]clientvanillaospcpma
cg_drawfps0Show FPS counter in the upper-right corner. [0-1]clientvanillaospcpma
cg_drawgun1Draw your weapon viewmodel. 0 hides, 2 hides only at high movement speed (CPMA). [0-2]clientvanillaospcpma
cg_drawgun_fov0Independent FOV for the weapon viewmodel (CPMA). [0-160]clientcpma
cg_drawSnapshot0Show snapshot/server time counter (debug). [0-1]clientvanillaospcpma
cg_drawSpeed0CPMA speedometer for ups (units per second). [0-3]clientcpma
cg_drawTeamOverlay0Show teammate HUD (TDM/CTF). [0-3]clientvanillaospcpma
cg_drawtimer0Display the match timer. [0-1]clientvanillaospcpma
cg_enemycolors4-char color code for enemy model skin (CPMA syntax). [4 chars]clientcpma
cg_enemymodelForce all enemies to one player model (e.g. keel/bright). [string]clientospcpma
cg_fov90Field of view angle in degrees. 110 is the de-facto pro standard. [1-160]clientvanillaospcpma
cg_gibs1Draw gib particles on player death. [0-1]clientvanillaospcpma
cg_gun_x0Weapon model X offset. [any float]clientospcpma
cg_gun_y0Weapon model Y offset. [any float]clientospcpma
cg_gun_z0Weapon model Z offset. [any float]clientospcpma
cg_gunsize1Scale of the held weapon model. [0.5-2]clientospcpma
cg_lagometer0Show lagometer (ping/snapshot graph) at the bottom-right. [0-1]clientvanillaospcpma
cg_marks1Show projectile impact marks on surfaces. [0-1]clientvanillaospcpma
cg_optimisePrediction1CPMA optimised client prediction (less CPU, fewer artifacts). [0-1]clientcpma
cg_predictItems1Client predicts item pickups (smoother). [0-1]clientvanillaospcpma
cg_railTrailTime400Rail trail duration in milliseconds. [0-65535]clientospcpma
cg_runpitch0.002Pitch view bob while running. [0-0.1]clientvanillaospcpma
cg_simpleitems0Use simple 2D sprites for items instead of full 3D models. [0-1]clientvanillaospcpma
cg_smoke_sg1Show shotgun smoke puffs. [0-1]clientospcpma
cg_smoothClients1CPMA interpolate other players smoothly between snapshots. [0-1]clientcpma
cg_teamChatHeight0Number of team chat lines kept visible. [0-8]clientvanillaospcpma
cg_teamcolors4-char color code for teammate model skin (CPMA syntax). [4 chars]clientcpma
cg_teammodelForce all teammates to one model. [string]clientospcpma
cg_thirdperson0Toggle 3rd-person camera. [0-1]clientvanillaospcpma
cg_truelightning00 = predicted LG beam, 1 = true server beam (delayed). Pros use 0 for instant feedback. [0-1]clientvanillaospcpma
cg_zoomfov22.5Field of view while zoomed (rail). [1-160]clientvanillaospcpma
cl_maxpackets30Max packets per second sent to server. [15-125]clientvanillaospcpma
cl_timenudge0Time offset in ms applied to incoming snapshots. Negative = predict more. [-50 to 50]clientvanillaospcpma
color14Primary player color (OSP/CPMA enemy/team color). [0-7]clientvanillaospcpma
color25Secondary player color (rail trail). [0-7]clientvanillaospcpma
com_maxfps85Maximum framerate. 125, 250 or 333 are common physics-friendly values in vanilla Q3. [20-1000]clientvanillaospcpma
df_mp_NoDrop0CPMA: disable item dropping on death (Promode). [0-1]servercpma
df_promode0Enable CPMA Promode physics (CPM movement, weapon balance). [0-1]servercpma
fraglimit20Frag limit per match. 0 = no limit. [0-999]servervanillaospcpma
g_allowVote1Allow players to callvote. [0-1]servervanillaospcpma
g_gametype00=FFA 1=Duel 3=TDM 4=CTF 5=CA (OSP/CPMA add modes). [0-8]servervanillaospcpma
g_inactivity0Kick idle players after N seconds. [0-3600]servervanillaospcpma
g_synchronousClients0Force in-sync client physics (used for demos in vanilla). [0-1]servervanillaospcpma
in_mouse1Mouse driver: -1 raw input, 1 OS-mediated. [-1 to 1]clientvanillaospcpma
m_filter0Average mouse input across two frames (smoothing). [0-1]clientvanillaospcpma
m_pitch0.022Vertical mouse sensitivity scalar. Negative = inverted. [any float]clientvanillaospcpma
m_yaw0.022Horizontal mouse sensitivity scalar. [any float]clientvanillaospcpma
mapnameq3dm0Current map (set by map command). [string]servervanillaospcpma
nextmapMap rotation override executed at match end. [string]servervanillaospcpma
osp_demos0OSP server-side demo recording mode. [0-2]serverosp
pmove_fixed0Fixed movement step (decouples physics from fps). Always 1 on competitive CPMA servers. [0-1]servervanillaospcpma
pmove_msec8Player physics step size in ms when pmove_fixed=1. [1-33]servervanillaospcpma
r_fastsky0Render sky as a solid color (better visibility on outdoor maps). [0-1]clientvanillaospcpma
r_gamma1.0Display gamma correction. [0.5-3.0]clientvanillaospcpma
r_intensity1Lightmap intensity / brightness multiplier. [0.5-3]clientvanillaospcpma
r_lodbias0Model level-of-detail bias. -2 forces highest detail. [-2 to 2]clientvanillaospcpma
r_mode3Video resolution mode. -2 = desktop, -1 = custom, 3 = 640x480. [-2 to 11]clientvanillaospcpma
r_picmip1Texture detail level (higher = lower res, better visibility). [0-16]clientvanillaospcpma
r_subdivisions4Curve subdivisions. Higher = lower detail. Pros set 1. [1-80]clientvanillaospcpma
r_vertexlight0Use vertex lighting instead of lightmaps. [0-1]clientvanillaospcpma
rate25000Network bandwidth in bytes/sec. Use 25000 or higher for modern broadband. [1000-99999]clientvanillaospcpma
rconpasswordPassword required to issue rcon commands. [string]servervanillaospcpma
s_musicvolume0.25Background music volume. [0-1]clientvanillaospcpma
s_volume0.7Master sound volume. [0-1]clientvanillaospcpma
sensitivity5Mouse sensitivity multiplier. [0.1-30]clientvanillaospcpma
server_promode0CPMA alias for Promode toggle on the server. [0-1]servercpma
snaps40Snapshots per second requested from the server. Match sv_fps. [20-125]clientvanillaospcpma
sv_fps20Server tickrate (snapshots/sec). 40 is competitive standard. [10-125]servervanillaospcpma
sv_hostnamenonameServer name shown in master server browsers. [string]servervanillaospcpma
sv_maxclients8Maximum simultaneous players (including spectators). [1-64]servervanillaospcpma
sv_maxPing0Maximum ping for joining clients. 0 = unlimited. [0-999]servervanillaospcpma
sv_maxRate0Per-client maximum bandwidth cap (bytes/sec). 0 = unlimited. [0-99999]servervanillaospcpma
sv_minPing0Minimum ping for joining clients. [0-999]servervanillaospcpma
sv_pure1Force clients to only use server-allowed pk3s. [0-1]servervanillaospcpma
timelimit0Time limit in minutes. 0 = no limit. [0-999]servervanillaospcpma
weaponbob0OSP weapon model bobbing toggle. [0-1]clientosp